If greenlit, individuals or teams will be NDA'ed, and the project will be discussed in further detail.
In this Quick Hits project, we are looking for UV mapping and texture artists for a significant and ongoing LEGO video that is currently in production. The tasks we need help with largely involve sorting out UV udims, and selecting texture colors for assets that are already built. However, it is time consuming and detailed oriented work, so we're looking for a team of three or four individuals with a high proficiency in Maya, and possibly even Unreal. As of now, we're anticipating this work will take place on a weekly basis for at least a month or two.
This is a hit-the-ground-running sort of project that will move on an expedited timeline. If you think you and/or your team might be a good fit for this process, please include a treatment in your pitch that details your experience, your process, and how you will be able to handle the fast-paced environment. You can also share links of videos that feature sets where you've done this type of work in the past if you think it is relevant.
If you or your team are selected, budget will be discussed with Tongal producers once your team's capabilities and available bandwidth is established. For any questions or other project updates, check out the Project Forum.
DELIVERABLES: TBD based on artist's bandwidth and capabilities.
TIMELINE:
EXECUTIONAL MANDATORIES:
In order to be considered for this project, you must include the below materials in your pitch submission. For examples of effective pitches, check out this gallery.