ABOUT THE TONGAL BRANDED CONTENT MENTORSHIP PROGRAM:
Tongal's Branded Content Mentorship Program is a new initiative designed to equip emerging creators with the tools and experience to excel in a branded content environment. By developing real-world lessons around branded content skill development and pairing emerging creators with seasoned Mentors from within the Tongal community, the program will teach Mentees how to pitch creative, interface with clients, meet deadlines, address feedback, and deliver a final product. Each Mentee will work towards developing a specific skill based on their Mentor’s lesson plan (e.g. editing a video for social, or animating a logo) that will help them further their career as a branded content creator. By the end of the program, each Mentee will walk away with a completed piece of content for their own portfolios.
ABOUT TONGAL:
Tongal believes creativity drives human potential and that everyone has the potential to be creative. We empower Creators by connecting them to each other and to opportunities for top networks, studios, and brands, setting into motion a never-ending cycle of opportunity and growth.
RELEVANT WORK FROM THE PROGRAM'S MENTOR FESQ:
Digital art surrounds us in our increasingly virtual worlds, ranging from mundane digital billboards to flashy projection-mapped live stage setups. Knowing which tools to use and how to use them is a daunting task for up-and-coming 3D digital artists, but once mastered, they're able to help you create some seriously impressive work. That's why we're so excited to be partnering with an incredibly talented 3D artist, and fellow Tongal community member, to lead a Branded Content Mentorship Program focused on 3D digital art. Based in Brazil, but with work that has spanned the globe, the digital artist and designer fesq has created mindblowing 3D art pieces on screens of all sizes. He's contributed to Coca-Cola's activation on the sphere, to the live stage design for the Esports World Championship, and most recently, he directed a seriously badass music video to celebrate the launch of Borderlands 4.
If you're a 3D artist who knows the basics, this program could help take you to the next level. This workshop is part of Tongal's Branded Content Mentorship Program, an on-going initiative designed to provide creators with the information, tools, skills and portfolio links needed to become savvy in the ways of a wide range of digital content through lessons, one-on-one education, and completing portfolio work that creators can use to position themselves in front of brands. Over the course of three months, two 3D artists will be chosen from applicants to bring a 3D video to life under the mentorship of fesq.
The ideal candidate already has 1-2 years of experience as a 3D artist, and is proficient in either Cinema 4D or Blender. Importantly, they should be seeking to create one strong, conceptually coherent project rather than a demo reel of random tests. As with any mentorship program, the value received is a direct correlation to the amount of effort and dedication you put into the program.
Check out more information on the program, and links to fesq's work, in the Background, and for any questions or other project updates, check out the Project Forum.
DELIVERABLES: Two Mentees will be selected to each create the below list of videos. The final video runtime will be up to them, but we expect that you'll want to create videos that run between :15-:30.
EXPECTED TIMELINE: HERE
EXPOSURE: We expect content will be used on the platforms below, but if casting talent, be sure they review our required Talent Release before they're cast, as we CANNOT guarantee that usage is limited to these platforms. You should also review our Music providers in the Project Requirements, as well as the platform best practices.
EXECUTIONAL MANDATORIES:
In order to be considered, include the below materials in your submission. Tongal strives to have Pitch selections made by the end of the Evaluation period, but additional time may be required by the Sponsor, depending on any number of factors. Unless specifically requested, there's no need to include a budget with your submission.
2. What tools do you currently use? - (e.g., Cinema 4D, Blender, Redshift, Octane, After Effects, Photoshop, etc.)
3. What’s your experience level so far? - Still studying / self-learning; 1–2 years creating personal projects; Some commercial or freelance experience; More than two years professional experience.
4. What’s your main goal for this mentorship? - What would “success” look like for you at the end of the program?
7. Share one project or artist that inspires you. - Tell us why, so we can understand what kind of visual direction or creative energy you connect with.